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Number of items: 24.

Wong, Kai Kit and Goh, Bisjuin Chew Yun and Shum, See Lic and Lim, Soo Juin and Kan, Yet Jun and Lee, Chien Sing * (2018) Adaptable Chinese Language Learning Card Game. In: ICCE 2018 - 26th International Conference on Computers in Education Workshop Proceedings. Asia-Pacific Society for Computers in Education, Taiwan, pp. 710-719. ISBN 9789869721424

Lee, Chien Sing * and Wong, Daniel K. (2021) Comparing Computational Thinking in Scratch and Non-Scratch Web Design Projects: A MetaAnalysis on Framing and Refactoring. In: ICCE 2021 - 29th International Conference on Computers in Education Workshop Proceedings. Asia-Pacific Society for Computers in Education, Taiwan, pp. 456-461. ISBN 9789869721479

Lee, Chien Sing * and Ooi, Ean-Huat (2020) Design to Encourage Reframing and Transformations through Digital Story telling and Analogical Thinking. International Journal of Advanced Trends in Computer Science and Engineering, 9 (1.3). pp. 64-70. ISSN 2278-3091

Lee, Chien Sing * and Wong, Daniel K. (2017) Developing community-based engagement in Smart Cities: A design-computational thinking approach. In: IEEE International Conference on Industrial Engineering and Engineering Management, 10-13 December 2017, Suntec, Singapore.

Lee, Chien Sing * and Low, Samuel Hong Shan * (2017) Developing interest to share and craft based on the Technology Acceptance Model. In: International Conference on Computational Thinking Education, July 13-15 2017, Hong Kong.

Foo, Wai Yip * and Lim, Woan Ning * and Lee, Chien Sing * (2017) Drawing guessing game for the elderly. In: IEEE Region Ten Conference (TENCON 2017), 5-8 November 2017, Penang, Malaysia.

Kiu, Ching Chieh and Lee, Chien Sing * (2017) E-commerce market trends: a case study in leveraging Web 2.0 technologies to gain and improve competitive advantage. International Journal of Business Information Systems, 25 (3). pp. 373-392. ISSN 1746-0972

Tembo, Tercia Marie Tafadzwa and Lee, Chien Sing * (2018) Effectiveness of Debugging-Design in 2D Simulations to Facilitate STEAM Learning. In: ICCE 2018 - 26th International Conference on Computers in Education Workshop Proceedings. Asia-Pacific Society for Computers in Education, Taiwan, pp. 722-731. ISBN 9789869721424

Lee, Chien Sing * and Yew, Lee Yin (2022) Enhancing customer satisfaction through open innovation communities: A comparison of knowledge management approaches. Knowledge Management & E-Learning, 14 (1). pp. 81-102. ISSN 2073-7904

Chin, Sylvia Ping Ping and Tsui, Eric and Lee, Chien Sing * (2016) Enhancing learning effectiveness by adopting a knowledge-based usability guideline. VINE Journal of Information and Knowledge Management Systems, 46 (1). pp. 123-152. ISSN 2059-5891

Lee, Chien Sing * and Wong, Jing Wen and Ee, Peh Yenc (2017) Gamified mathematics practice: Designing with e-commerce and computational concepts. In: International Conference on Computational Thinking Education, July 13-15 2017, Hong Kong.

Chan, Gaik Yee and Chua, Fang Fang and Lee, Chien Sing * (2016) Intrusion detection and prevention of web service attacks for software as a service:Fuzzy association rules vs fuzzy associative patterns. Journal of Intelligent and Fuzzy Systems, 31 (2). pp. 749-764. ISSN 1064 1246

Lee, Chien Sing * and Foo, Jun Jie * and Vinudha, Jeya Sangar * and Chan, Pei Yee * and Hor, Weng Keen * and Chan, Eng Keong * (2017) A Knowledge Management-extended Gamified Customer Relationship Management System. In: International Conference on Soft Computing, Intelligent Systems, and Information Technology, 26-29 September 2017, Bali, Indonesia.

Lee, Chien Sing * and Wong, Daniel K. (2016) Learning e-commerce web design engineering: Towards discovery of service innovational opportunities. In: IEEE 16th International Conference on Advanced Learning Technologies, 25-28 July 2016, Austin, Texas.

Chin, Yi Jia and Lim, Woan Ning * and Lee, Chien Sing * (2017) Mobile game for the elderly: Bundled Bingo Game. In: IEEE Region Ten Conference (TENCON 2017), 5-8 November 2017, Penang, Malaysia.

Lee, Chien Sing * and Ng, Chun Heng and Lee, Jing Sze and Ngo, Kee Xian and Teh, Shin Mae and Akmal, bin Mohamed Ikraam and Lim, Chze Yee and Pandey, Satvik Shahshi (2021) Model-based Customer-Relationship Management System and Strategic Board Game: Analogical Training. In: 2021 3rd International Workshop on Artificial Intelligence and Education (WAIE) Proceedings. The Institute of Electrical and Electronics Engineers, Inc., California, pp. 69-73. ISBN 9781665400688

Drew, David E. and Tenhunen, Marja-Liisa and Wang, Maggie Minhong and Lee, Chien Sing * and Lau, Simon Boung Yew (2018) New Directions in Pedagogy: Design, Playfulness, and STEAM (Editorial). In: ICCE 2018 - 26th International Conference on Computers in Education Workshop Proceedings. Asia-Pacific Society for Computers in Education, Taiwan, pp. 696-699. ISBN 9789869721424

Lee, Chien Sing * and Chua, Ser Jin and Kok, Ming Ho (2021) Perceptions towards MySejahtera, e-Penjana: Identifying key factors. In: 2021 3rd International Workshop on Artificial Intelligence and Education (WAIE) Proceedings. The Institute of Electrical and Electronics Engineers, Inc., California, pp. 74-79. ISBN 9781665400688

Lee, Chien Sing * and Wong, Daniel K. and Lau, Simon Boung Yew (2015) Scaffolds and design factors to increase creative outcomes in teaching Software Design and Testing. In: IEEE International Conference on Industrial Engineering and Engineering Management, 10-13 December, 2015, Singapore.

Lee, Chien Sing * and Chan, Shanice Wei Ling * and Guy, Sheng Yee * (2017) Socially-enhanced variants of mobile bingo game: Towards personalized cognitive and social engagement among seniors. In: International Conference on Soft Computing, Intelligent Systems, and Information Technology, 26-29 September 2017, Bali, Indonesia.

Lee, Chien Sing * and Guy, Sheng Yee * and Chan, Wei Ling * (2018) Towards personalized cognitive-social affective engagement among active seniors: A case study on UX and inclusive design. In: ICCE 2018 - 26th International Conference on Computers in Education Workshop Proceedings. Asia-Pacific Society for Computers in Education, Taiwan, pp. 732-741. ISBN 9789869721424

Tembo, Tercia Marie Tafadzwa and Lee, Chien Sing * (2017) Using 2D simulation applications to motivate students to learn STEAM. In: International Conference on Computers in Education, 4-8 December 2017, Christchurch, New Zealand.

Wong, Chee Ken * and Lee, Chien Sing * (2016) A better understanding of how gamification can help improve digital lifestyles. In: IEEE Virtual Systems and Multimedia, 17-21 October 2017, Sunway University, Kuala Lumpur, Malaysia.

Lee, Chien Sing * and Lee, Kian Wei (2021) The effectiveness of object-oriented-QR Monopoly in enhancing ice-breaking and education UX: A preliminary study. In: ICCE 2021 - 29th International Conference on Computers in Education Workshop Proceedings. Asia-Pacific Society for Computers in Education, Taiwan, pp. 403-409. ISBN 9789869721479

This list was generated on Thu Mar 28 20:52:48 2024 +08.