Gamified mathematics practice: Designing with e-commerce and computational concepts.

Lee, Chien Sing * and Wong, Jing Wen and Ee, Peh Yenc (2017) Gamified mathematics practice: Designing with e-commerce and computational concepts. In: International Conference on Computational Thinking Education, July 13-15 2017, Hong Kong.

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Abstract

learning Mathematics: first, students who face difficulty understanding and are too shy to participate in discussions and subsequently do not manage to resolve their doubts, and second, dull e-learning websites. The many rules in Mathematics compounds the problem further. We thus aim to address these problems through a gamified-commerce oriented Mathematics learning practice system, Alzebra, for informal learning. Focusing on principles of Information Systems Analysis and Design, e-commerceoriented computational concepts are embedded in the game to motivate online practice. The system concept, design methodology and user testing outcomes are presented. Significance lies in deriving perception towards gamification and components which users liked or disliked and the efficacy of our hybrid approach in systems development.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: design; gamification; mathematics practice; e-commerce; computational concepts.
Subjects: H Social Sciences > HF Commerce
Q Science > QA Mathematics > QA76 Computer software
Divisions: Sunway University > School of Engineering and Technology [formerly School of Science and Technology until 2020] > Dept. Computing and Information Systems
Depositing User: Dr Janaki Sinnasamy
Related URLs:
Date Deposited: 29 Dec 2017 01:26
Last Modified: 12 Oct 2020 06:59
URI: http://eprints.sunway.edu.my/id/eprint/722

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