Using 2D simulation applications to motivate students to learn STEAM

Tembo, Tercia Marie Tafadzwa and Lee, Chien Sing * (2017) Using 2D simulation applications to motivate students to learn STEAM. In: International Conference on Computers in Education, 4-8 December 2017, Christchurch, New Zealand.

Lee Chien Sing Using 2D Simulation Applications to Motivate Students to Learn STEAM.pdf

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In this paper, we discuss the declining interest in STEM subjects of high school students in Malaysia and delve into our ongoing research towards developing a learning activity that will motivate them to pursue learning STEAM. The activity is developed using a combination of Learning by Design pedagogy along with PhET and Algodoo Simulation applications to teach students Physics topics facilitated by a website with gamification features.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: 2D Simulations; Physics; Learning by Design; STEAM Learning
Subjects: L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Divisions: Sunway University > School of Engineering and Technology [formerly School of Science and Technology until 2020] > Dept. Computing and Information Systems
Depositing User: Dr Janaki Sinnasamy
Related URLs:
Date Deposited: 29 Dec 2017 01:42
Last Modified: 12 Oct 2020 06:57

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