The effect of types of strategy video game training on inhibition among non-habitual players

Leong, Aaron Yew Cheong (2021) The effect of types of strategy video game training on inhibition among non-habitual players. Masters thesis, Sunway University.

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Abstract

Action video gameplay requires a range of cognitive skills (e.g., visual perception, selective attention, and task switching) and improves said skills. However, the skills trained in non-action games that emphasize planning are less understood. We examined the effect of strategy video game training on inhibitory control (reactive and proactive) and cerebral hemispheric activation (inferred via tympanic membrane temperature; TMT) over time using a randomized control-group pretest-posttest design. Sixty-seven non-habitual video game players (aged 20-39 years old) played either a puzzle game (n = 19), turn-based strategy game (TBS; n = 24), or real-time strategy game (RTS; n = 24) for one hour each day for five days in each week for four consecutive weeks. Measures of inhibition tasks (i.e., stop-signal task, Stroop task, and Multi-Source Interference Task) were taken before and after playing the games. TMT for each ear was measured to infer hemispheric activation. We ran 3 (type of game training) x 2 (time) mixed ANCOVAs with working memory as a covariate. Results showed that puzzle games improved response inhibition, but there was no significant change in distractor inhibition and proactive control over time across type of game training. In a separate 3 (type of game training) x 2 (time) mixed ANOVA, we found that the RTS game increased left TMT, indicating increased left hemispheric activity which reflects increased impulsivity. Our findings show that puzzle gameplay engages reactive control independent of proactive control. Additionally, puzzle games could be potential alternative tools in training response inhibition. The present study also highlights how planning and inhibitory processes could be further examined.

Item Type: Thesis (Masters)
Uncontrolled Keywords: video games; reactive control; proactive control; tympanic membrane temperature; working memory
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Divisions: Sunway University > School of Medical and Life Sciences [formerly School of Healthcare and Medical Sciences until 2020] > Dept. Psychology
Depositing User: Ms Yong Yee Chan
Date Deposited: 29 Sep 2023 03:15
Last Modified: 29 Sep 2023 03:15
URI: http://eprints.sunway.edu.my/id/eprint/2410

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