Towards personalized cognitive-social affective engagement among active seniors: A case study on UX and inclusive design

Lee, Chien Sing * and Guy, Sheng Yee * and Chan, Wei Ling * (2018) Towards personalized cognitive-social affective engagement among active seniors: A case study on UX and inclusive design. In: ICCE 2018 - 26th International Conference on Computers in Education Workshop Proceedings. Asia-Pacific Society for Computers in Education, Taiwan, pp. 732-741. ISBN 9789869721424

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Abstract

Cognitive-socio-affective engagement is crucial to maintaining quality of life in all ages. However, as age increases and technology becomes more permissive and seamless, the question is how to design technology and content for positive user experience as well as for inclusive design. Furthermore, in contrast to the common belief that aging leads to reduced brain plasticity, some researches have indicated that the actual problem may be that seniors learn too much and the actual problem is the ability to filter out. In this paper, we investigate: a) How can we design for cognitive-socio affectivephysical engagement taking into account cognitive load, motivation theory and inclusive design? b) i) Which among the design principles are more important for a sample of Malaysian seniors? ii) What are users’ perceptions towards Augmented Reality in inclusive design? c) What are implications to inclusive design? User testing based on user experience (UX) are carried out. Based on Cognitive Load theory, Keller’s Motivation theory, Koster’s theory of fun and inclusive design, we designed for cognitive-socio-affective-physical engagement. Findings in user interface and interaction design highlight the importance of a Systems Theory approach with regards to diverse stakeholders, cognitive-socio-affective factors, UX and game mechanics prior to the development of personalised services, towards further open interoperability, richer learning analytics and better context-awareness.

Item Type: Book Section
Additional Information: Event: 26th International Conference on Computers in Education, ICCE 2018 City/Country: Manila, Philippines Duration: 26-30 November 2018 Workshop: Playfulness in teaching-learning STEAM
Uncontrolled Keywords: human factors; cognitive-socio-affective-physical engagement; user experience; UX; augmented reality; inclusive design
Subjects: Q Science > QA Mathematics
Q Science > QA Mathematics > QA76 Computer software
Divisions: Others > Non Sunway Academics
Sunway University > School of Engineering and Technology [formerly School of Science and Technology until 2020] > Dept. Computing and Information Systems
Depositing User: Ms Yong Yee Chan
Related URLs:
Date Deposited: 28 Jun 2023 07:36
Last Modified: 16 Nov 2023 07:41
URI: http://eprints.sunway.edu.my/id/eprint/2291

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